
I spent as much time in the air as on the ground. Combined with the wall-climb ability, it turns levels into your own personal jungle gym. Of course you can double-jump, which when combined with the dash renders you capable of launching yourself across great distances. You can also sink your fingers into certain types of walls and clamber straight up them, and then make a jump to a ledge or another climbable wall.

There's a dash ability that lurches you forward with a tap of the shift key, great for dodging projectiles, slipping out of range of a melee attack, or for quickly closing the distance between yourself and a nearby ammo crate (by which I mean a demon). No matter what's happening, and no matter your condition, you're a perpetual motion machine.Īnd you're well suited for that constant movement with Doom Eternal's traversal abilities. Hiding isn't going to help when the monsters are the ones filled with everything you need. This makes combat a constant: you don't retreat when you're out of ammo or low on health, you advance. Health comes from glory kills, the lightning quick melee finishing moves that were introduced in 2016's Doom, where you rip out eyeballs, stomp heads into mush, and rip limbs off with your hands. Set them on fire and then chainsaw them while they're burning, and you'll get even more resource drops. If you need to replenish your armor, burning demons with your new shoulder-mounted flamethrower will make them drop armor shards. If you're low on ammo in Eternal, you'll need to whip out your chainsaw and cut some monsters up, because using the chainsaw to kill a demon makes it drop ammo.

In my hands-on session with Doom Eternal in May, I had to remember the lessons of 2016's Doom: stop thinking of the demons as just enemies to kill but also as resources.
