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Unarmed Skill Follow-up:Tongue-Seal CharmĬlub Skill Follow-Up:White-Hot Inferno Breath Hero Killing Follow-up:Meteor Eclipse+World Breaker Whip Skill Damage +200% to Slp/Hor/Tra/Sed/Inc Unarmed Skills Inflict Hor/Tra/Sed/Inc 30% Succubus Whsiper Inflicts Slp/Inc/Cli 50%
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Nightmare Smile Inflicts Sed/Inc 50%, Climax 25% +200% Sexcraft Damage to Sleeping/Confused Sexcraft Skills Inflict Hor/Tra/Sed/Inc 30%
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Gungnir Inflicts Horny/Trance/Seduction 30% The Collaboration Scenario saw the addition of rare effects that are specific to characters: they can only spawn on equipment belonging to one character, and often further enhance one of their signature moves.
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Rare effects appear in yellow on items and, contrary to common ones, their values and effects are fixed. Legendary items spawn with a fixed list of effects which value are fixed, and then a few more random common effects that are generated this way as well. Contrary to base stats, these bonuses are not improved when forged. Said value is higher depending on the equipment level when found, and is slightly randomized as well, making it possible for an item with a higher level to have smaller bonuses than a lower level one. They often increase one or the other skill type, resistance or element for a given value. Common effects spawn on any equipment found in the LoC in a random amount.
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